CTHULHUTECH DARK PASSIONS PDF

I never thought it would translate well into a modern setting… I was very wrong! Throughout H. CthulhuTech has captured this well in my opinion. I like the NPCs included.

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I brought you a gift. The greatest gift of all. The gift of Apparently, this book was published before the one with all the missing rules the core book promised. Who knew! Chapter One: Welcome is only a page long, and like the last two, there are sidebars! The ones that whip people into a homicidal frenzy and send themout to kill people. The ones that commit mass suicides. The ones that convince people that naturally occurring celestial phenomena are alien vessels that have come to take them away.

And those are only the ones you read about. Why does it feel the need to warn us about this? We want to stay in business. You lose, we lose, everybody loses. Did I already mention this is at the start of every CTech book? I am lazy as fuck, so I am going to paste it. Think about which of these sound cool! Cherish the thought fast, before I post about them. They perpetrate hatecrimes and terrorist actions within the NEG. They combine drugs and magic to bond people to the Source of All Things and ultimately to the Esoteric Order of Dagon.

They act as the elite special forces for the Children of Chaos. The Scions manipulate the world for reasons known only to them. Underneath, they recruit gifted lucid dreamers into a group that explores dreams and guards them against the interference of unscrupulous magicians.

Oh, and one other thing: I have the Mongoose edition of this, which was printed in black and white for whatever reason. Next time: How cults work. Some disguise as new-age faiths, some are private clubs and secret societies, etc. Most recruit the disillusioned and troubled, starting off small and slowly converting them into fanatics.

There are hotlines for citizens to report suspicious activity, with fines and penalties for calling without good reason to stop nosy elderly people trying to report those damn kids. Initiates can only inform on each other, etc. Hastur is down with anything that hurts humanity! The Blood Brigade and Empty are more personal, though. Terror snarls with teeth of hate. Slaughter becomes an act of holy worship. But our bodies are the living chalice of Your Precious Blood.

The purer we are, the better we will ascend in your grace upon the day of our holy sacrifice. The Nazzadi are unholy - see how demonic those sexy space drow look! If humanity is to redeem itself in the eyes of God, it must overthrow the government and destroy the Nazzadi! Now see, this is an interesting idea. Then they start mentioning the Father, and those with promise volunteer at the Ministry of Divine Truth, a non-profit and slightly racist humanitarian organisation. Those who show promise - which apparently means being a horrible racist and assaulting Nazzadi - are recruited into the Blood Brigade.

He happened to be in South-East Asia when the Rapine Storm swept through, and the experience drove him mad. One day, while huddling in a burned building, God began to speak to him in his dreams.

God revealed His divine purpose, charging David to help purge the world of the unclean, and he set up the Blood Brigade to achieve these goals. So, how does the Blood Brigade operate? Well basically, they form terrorist cells. In fact, the sole purpose of many Brigade cells is to do just that, in such a spectacular fashion that martyrdom would be assured — death is life to them. The last image that most envision before their final sacrifice is the picture of the Father smiling lovingly upon them.

Of course, most of the Brigade have no idea that the smiling old man they see is not the true face of the Father. All in all, I am ambivalent about this. Not a strong start for the cults! Most cannot yet understand that the violent scarring, peeling, and piercing of his flesh were acts commanded by God. But the day will soon come when all will understand his holy name.

Next time: The Church of All and the Circle. On the other hand, if you hung out in new-age bookstores or attended psychic development workshops as a hobby, you might be invited to a lecture or a meditation group.

The Church of All is a new age group who believe all life in the universe is connected and part of something greater.

They like crystal harmonics, meditation, herbalism, holistic health, psychic and magical development, and fucking Deep Ones. Eventually, if they like what they see, someone introduces them to Harmony - a magical drug that "attunes a person to the harmonic frequencies of the planet" it makes you trip balls. After a while these drug trips start to focus on the ocean, the source of all life, and the initiate is introduced to the Third Circle.

Third Circle initiates see "what man was meant to be" Deep Ones and their Harmony trips include the glorious cities of the angelic Deep Ones; when that seems totally normal they are introduced to the Second Circle, which mostly consists of Esoteric Order of Dagon cultists ready to tell them all about how performing rituals with the Deep Ones and mating with them is super awesome. Harmony trips start to get seriously weird, with visions of rising cities and sleeping gods.

They meet the High Priests of the Church of All, who happen to be Hybrids, and discover the Deep Ones are truly higher beings and their god is amazing! And then it describes the Esoteric Order as "a cult run by fishmen with rape camps". Can we go one fucking book without rape? By the way, the opening fluff text of this chapter was a drugged-up Church of All initiate describing his experiences in the cult up to the day he gets to fuck a Deep One.

The name brings fear to those who know it. A group of the most dangerous dark sorcerers and para-psychics in the world, the Circle serves none other than the patron of magicians — Nyarlathotep. They dislike the corporatisation of the rest of the cult, though, and declared themselves independent. They even have their own avatar of Nyarlathotep - the Blind Lady, who teaches them magic and preaches that they are all just extensions of Nyarlathotep.

They also have their own agenda - the Blind Lady has tasked them to hoard magic, so they steal rare tomes, delete real rituals and manuscripts and distribute bad ones, etc. Like most cults in this book, they are annoyingly hard to get. The OIS have yet to catch the Circle and lose more agents to them than anything else; by now, most of the OIS has a hate-boner for them so hard some of them think the Circle is their white whale.

So far the Circle is so far ahead of them that they have probably either found a way to magically predict their plans or they have high-level infiltrators. They get the usual sidebar of rumours - decent ones, even! As usual for RPG fluff, the "rumours" that get a lot of detail are probably true. Apparently the Circle is planning to out the Tagers to the OIS and pin the blame for Chrysalis Corporation activities on them, and might be "close to solving an arcane riddle of immense proportions", which some people suspect could be a new variant or even a better version of the Rite of Transfiguration.

If that were the case, the servants of Nyarlathotep would command incredible power. But most who hear these rumors dismiss them as folly, mostly because the alternative would be unthinkable.

All told, I like these guys. All that business about independent operation was just another level of cover. If you use him in your game, you now have a new cult to play with. Once they wielded great power, spread throughout the tribes of man. Today they are but a shadow of their former selves, scattered and divided thanks to the cult hunters within the Federal Security Bureau.

The Congregation of the Courage Wolf has always been a fertility cult. Today, its cultists are neo-pagan environmentalists which practice respect for nature and the natural order. Also, this. Also like the Church of All, the heavier stuff includes drugs. As initiates get deeper into the cult they start taking hallucinogens and narcotics, engaging in more ritualistic sex and leaving their bastard children in cult communes, and "attitudes regarding nature deepen and become more emotional, to the point where an initiate might come to regard a tree much like a lover.

They also try to operate more on instinct and natural urges than rational thought and common sense, which sadly made them unable to coordinate a defense when the FSB came for them. Why would they?

Well, that would be their nature goddess. The Black Mother is the perfect goddess of nature, the Dark Goat of the Woods, and everyone who knows their Lovecraft probably worked out it was Shub-fucking-Niggurath faster than it took me to see Courage Wolf in their artwork. Shub-Niggurath will return to this world and help all things live in perfect natural harmony, and her cult believes she is as benevolent as nature gets. Well, fuck that! They have some hope left, though - the Chrysalis Corporation has stepped in to lend them some brains, offering an alliance as allies who want to see the gods return as well and presenting the Dhohanoids who totally wear the forms of the gods as proof of their intentions.

It helps that with the curb-stomping their cult received, nobody left knows the true identity of the Black Mother As usual for Ctech groups, the Congregation have a rumours sidebar. Unlike most, though, I know most of these are true because I have read Damnation View. The Congregation has solidified power and exist in greater numbers there than anyplace else in the world. It just suits them to play games with the Chrysalis Corporation for now.

They believe the arrogant cult of Nyarlathotep will get its due when Shub-Niggurath returns.

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CthulhuTech

An unusual feature is the selection of numbers from the d10 rolls — a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation. Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added. Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency.

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CthulhuTech. Dark Passions

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I brought you a gift. The greatest gift of all. The gift of Apparently, this book was published before the one with all the missing rules the core book promised. Who knew! Chapter One: Welcome is only a page long, and like the last two, there are sidebars!

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