This manual has been adapted to the Multiplayer Ruleset. Longturn games using Multiplayer Ruleset are currently hosted at freecivweb. Overview Edit In Multiplayer games you compete against other human opponents. You found cities, use them to build a military and economy, and attempt to create an empire that emerges victorious. All players begin at the dawn of history with a handful of units - typically with three workers, three settlers, and one or more explorers in BC.
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Edit These are the options that may be set with the "set" command, shown with the "show" command, and explained with the "explain" command. Many, but not all, are automatically sent to client programs; some are private to the server. Most options have for their values simple integers.
See also server options. Options classification Edit Options are classified in two ways: their use and their main topic. Each option belongs to a category which reflects its main topic: geological, ecological, sociological, economic, military, scientific, internal, networking. Also, some options can be changed during a game, some cannot. Vital options Edit Options that may only be set if the map has not been generated are used in the map generation process, establishing the general habitability of the map, for example: size, topology, generator, startpos.
The size option defines the size of the map, which should be based on the number of players and the planned length of the game. The default map size of tiles is big enough for a fairly quick two players game, but will be a frustratingly fast game for more than three people. The topology option gives its volume to the world making it cylindical, flat or "donut-shaped" with either a classic or isometric tile alignment.
The "generator" option alters the map generation process. The default generator is random. Generator 2 creates a pseudo-fractal map with one or more continents. Map generator 3 makes islands only. Startpos will determine how many players will start on the same continent. Each generator has a startpos default value. They also relate to map and game creation, on a different level: specials, huts, minplayers, maxplayers, aifill, startunits, gold, techlevel.
Specials determines how many tiles per thousand will contain special resource for example fruits, gems, iron, etc. Huts determines how many tribe villages will be spread across the world.
Minplayers will prevent the server from starting before this number of players have connected, maxplayer will disallow new players to connect after this number has been reached. Aifill causes the server to create as much AI as needed to reach this number of players. Startunits determines the number and the kind of units you start with.
You can set up to 15 units selected in 9 different families such as City founder, Terrain worker, Explorer, Diplomat, Good defense unit, etc. Gold is the funds for each players when starting the game. Techlevel is the number of known techs each player start the game with. Those are randomly chosen and may be different for each player.
The remaining options may be set even after the game has started: barbarians, onsetbarbs, spacerace and timeout. Barbarians defines if barbarians can unrest and how combative they are. Onsetbarbs determines the date after which barbarians appear.
Spacerace determines whether players can build a spaceship. Timeout is the maximum duration for a turn. A note about the timeout option is necessary. Recall the description above of the end-of-turn updates that take place when all players have entered Next Turn.
If there are just a few players, in close communication, leaving it in this mode is reasonable. In that case, 60 seconds after one update, the next will take place even if a player has not entered Next Turn. Later in the game this can be annoying, and larger timeouts will be necessary. In general, the more players you have, the longer a timeout you will need, but be aware that going above seconds will bother players.
See here for an extensive list of server options. You may wish to make adjustments in various settings gold, techlevel, researchspeed, etc. But this is not a good way to learn how to play; starting with uncommon advantages makes it more difficult for you to learn how to cope with the common settings. For the most part, the game settings are there for those who wish to make an entire "scenario", an alternative world with its own environment and consistency, such as a Fall of Rome scenario, or a Medieval Europe scenario.
Files and environment.
They are becoming preferred for single player games as well. You may wish to view one of the following resources: Multiplayer Game Manual - same as this manual but for the multiplayer ruleset included in the client and also played on freecivweb. If you need other information, like how to run the game on your machine, or what windows and menus it will present on your screen, please browse the other manuals and tutorials that are available. You can also have a look at the FAQ. Overview Game Manual, Classic ruleset.
FREECIV MANUAL PDF
Edit These are the options that may be set with the "set" command, shown with the "show" command, and explained with the "explain" command. Many, but not all, are automatically sent to client programs; some are private to the server. Most options have for their values simple integers. See also server options. Options classification Edit Options are classified in two ways: their use and their main topic. Each option belongs to a category which reflects its main topic: geological, ecological, sociological, economic, military, scientific, internal, networking. Also, some options can be changed during a game, some cannot.
FREECIV GAME MANUAL PDF
Yozshujar Most of your map will be blank when the game begins, save for the terrain adjacent to your first settlers; only as your units travel and discover the oceans and continents of the world will mwnual rest of the map be revealed though players may share their maps by arranging a pact. Retrieved February 8, The game grew in popularity. Under the current releases, AI players will engage in a very predictable, rules-based diplomacy. Typically modified rules are:. Freeciv-manual The Art of Unix Programming.