GLPROGRAMMING RED BOOK PDF

Multiplies the current matrix by a matrix that moves translates an object by the given x, y, and z values or moves the local coordinate system by the same amounts. Figure : Translating an Object Note that using 0. The angle parameter specifies the angle of rotation in degrees. The effect of glRotatef

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Nir This program clamps the texture, if the texture coordinates fall outside 0. A single light source illuminates the objects. The green triangle and biok triangles appear to lie within the viewing volume, but the red triangle appears to lie outside it. After initialization, the program will be in ColorMaterial mode.

Then feedback mode is entered, and the same lines are drawn. When the left mouse button is pressed, selection mode is entered with the picking matrix. Production Guidelines A simple example of using accumulation buffer to anti-alias. Use of glCallLists is demonstrated. This program shows how to composite modeling transformations to draw translated and rotated hierarchical models.

This is a simple, introductory OpenGL program. This program demonstrates using mipmaps for texture maps. To overtly show the effect of mipmaps, each mipmap reduction level has a solidly colored, contrasting texture image. First, a lighting environment is set up and a few lines are drawn.

The teapots are drawn several times into the accumulation rex. Picking is glprogrzmming in this program. Pressing the left mouse button chooses between 3 types of fog: Drawing to the screen ceases. Use the accumulation buffer to do full-scene antialiasing on a scene with perspective projection, glprogeamming the special routines accFrustum and accPerspective.

First, four triangles and a rectangular box representing a viewing volume are drawn drawScene routine. This program demonstrates lots of material properties. The Red Book Note that attributes, such as current color and matrix, are changed. If running this program on OpenGL 1. Two tesselated objects are drawn. This program demonstrates arbitrary clipping planes. Thus, the quadrilateral which is drawn is drawn with several different colors. Quadric objects are created with some quadric properties and the callback routine to handle errors.

This program demonstrates smooth shading. This program demonstrates some characters of a stroke vector font. The texture is rendered as stripes on the teapot. This program shows how to composite modeling transformations to draw translated and rotated models. This program demonstrates polygon stippling. Note the exterior rectangle is drawn with its vertices in counter-clockwise order, but its interior clockwise. This program demonstrates use of OpenGL feedback.

Note that the cylinder has no top or bottom and the circle has a hole in it. When the w key is pressed, the objects are drawn with a different winding rule. This program demonstrates the wrapping modes, if the texture coordinates fall outside 0.

There is no attempt to prevent you from drawing over the original image. Use of multiple names and picking are demonstrated. When the left mouse button is pressed, all squares under the cursor position have their color changed. In rendering mode, three overlapping rectangles are drawn. The characters glpgogramming represented by display lists, which are given numbers which correspond to the ASCII values of the characters. Pressing the middle mouse button stops the rotation.

This program demonstrates the creation of a display list. If the s key is pressed, a texture subimage is used to alter the original goprogramming. This is an illustration of the selection mode and name stack, which detects whether objects which collide with a viewing volume.

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This program demonstrates when to issue lighting and transformation commands to render a model with a light which is moved by a modeling transformation rotate or translate. Quadric objects are created with some quadric properties and the callback routine to handle errors. Drawing to the screen ceases. Then the glprobramming mode is entered selectObjects routine. There is no attempt to prevent you from drawing over the original image. This program demonstrates geometric primitives and their attributes. This demonstrates use of the glBitmap call.

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GLPROGRAMMING RED BOOK PDF

Nir This program clamps the texture, if the texture coordinates fall outside 0. A single light source illuminates the objects. The green triangle and biok triangles appear to lie within the viewing volume, but the red triangle appears to lie outside it. After initialization, the program will be in ColorMaterial mode. Then feedback mode is entered, and the same lines are drawn. When the left mouse button is pressed, selection mode is entered with the picking matrix. Production Guidelines A simple example of using accumulation buffer to anti-alias.

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